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Monogame visual studio failed to create graphics device
Monogame visual studio failed to create graphics device













monogame visual studio failed to create graphics device
  1. Monogame visual studio failed to create graphics device portable#
  2. Monogame visual studio failed to create graphics device pro#
  3. Monogame visual studio failed to create graphics device code#

What we want to get to is a project that looks more like this:Ĭreating and using pcl projects are simple enough so long as you have the right tools to hand:Īt the time of writing it seems that microsoft has not implemented pcl support from the visual studio express editions as they are aimed at single platform support only, if you don’t have access to a pro edition or above, then i recommend you use xamarin studio for now What you will find in the source is a project which currently looks like this:

Monogame visual studio failed to create graphics device portable#

*note, yes there is a portable version on the lightning demo codeplex site but it is out of date with the current works, so ignore that one for now. Stage 3 in the previous shocking tutorials here

Monogame visual studio failed to create graphics device code#

I’ve used for several of my previous tutorials so that you’re familiar with what we have to use, so download the code drop for

monogame visual studio failed to create graphics device

One library for all platforms instead of separate platform libraries to share code, only have to make a change once, especially useful if you add or remove classes from the core project One core project that contains all code that is completely compatible for all platforms, changes are validated by the project instead of at build time Two main things come to mind as to why you should use a pcl project for the core logic and state of your game projects are:

monogame visual studio failed to create graphics device

So with this tutorial i’ll walk you through the practice of what it takes to go portable and what it can do for you. If you would like to see pcl support in the vs express editions, then vote with aįor what portable (or pcl – portable class libraries) can offer with frameworks like monogame, especially when you want to take you’re project to as many platforms as possible, the main thing you want to achieve is to only have to put into a specific platforms project that which is native to that platform and keep everything else simple and in one place. Could be used with portable libraries, this was off the back of some work i was doing with the monogame team to help with some of the more tedious clean up tasks that needed doing and i had the time.īack then it was more of a dream, today it’s becoming a reality.Īt the time of writing it seems that microsoft has not implemented pcl support from the visual studio express editions as they are aimed at single platform support only, if you don’t have access to a pro edition or above, then i recommend you use xamarin studio for now.















Monogame visual studio failed to create graphics device